Build the Head Model Using Blender

So after the body ready, what should we do? My plan was to make the body unique with each other, therefore I made several models for the head. The models for the head were Viking head, knight head, and roman head. Also, there were 3 different colours for the skin of the bodies.

Knight Head Model build in Blender
Roman Head Model Build in Blender
Viking Head Model Build in Blender

After finish built the models on blender, I wrote some scripts to randomize the style and skin colour for the ragdoll. To perform this, I need to change the MeshRenderer through the script. Using rand syntax to get random value from 1 to 3, then using switch case syntax to choose which model needs to be generated.

Code to change meshRenderer

List<Material> myList = new List<Material>();

myList.Add(Resources.Load(“Prefabs/Blender/” + helmet + “/Materials/Fur” + randFur, typeof(Material)) as Material);
myList.Add(Resources.Load(“Prefabs/Blender/” + helmet + “/Materials/Hat” + randHatRoman, typeof(Material)) as Material);
myList.Add(Resources.Load(“Prefabs/Blender/” + helmet + “/Materials/Head” + randHead, typeof(Material)) as Material);

Then the result will look like this

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