If I want to think back again, my reason to join this course is I want to join a course that provide a final project so I can build my portfolio. My experience in develop a game also very limited, I just learn to use unity for 2 weeks to develop my previous project. With very limited knowledge, I fell…
2 CommentsCategory: Game Development
A category dedicated to Game Course Design at KTH Royal Institute of Technology. All the posts are about the progress work of our game and my personal reflection for the course
My opinion to all game in this course
I get opportunity to see other team present their final game. There are 8 more team present their game beside us on this course. The other game like KamiClones, B.A.M, Arrrr, Puzzle Tower VR, DOS – Defence of Saturn, Quest, Once upon a time, and Knock-off. There are no similar genre in all those game, and this make us not compete…
Leave a CommentAnd Today Is The Final Presentation
After worked and focused our mind into this project. Finally we reached the end of our journey to develop this game. Today is the day we will present our game. Like I have said in other post, our game is about combination between shooting game and rhythm game. Player need to follow the beat to kill the enemy and in…
Leave a CommentAll guest lecture in this course
This course make me can meet with a lot of people from Sweden game industry. What surprise me that a lot of games I have known and like, it was build in Sweden, That is really cool. I remember play Europa Universalis, a real time strategy game in High School, really cool game because in that game we play in…
Leave a CommentHow our game progress right now?
With 1 day before the final presentation, I would like to give summarize for our progress right now. Right now we have all element for the game and material. So we try to focus build the GDD. The game already have 3 type of enemies, and final boss then the music for final boss and small enemy are different, to…
Leave a CommentThe Animation result with Blender
After working with the model, I finally put the animation to the model. This is really challenging part because I need to rigging (Put bone on model) and weighing the model, so the animation can work properly. By put the bone into the model, it give us method to control how the model will move. This part is really crucial…
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